/*
 * Copyright (c) 2022-2023, NVIDIA CORPORATION.  All rights reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <string>
#include <unordered_map>

namespace tensorrt_llm
{
namespace kernels
{

enum class RepetitionPenaltyType
{
    Additive,       // the presence penalty
    Multiplicative, // the repetition penalty
    None            // No repetition penalty.
};

inline float getDefaultPenaltyValue(RepetitionPenaltyType penalty_type)
{
    switch (penalty_type)
    {
    case RepetitionPenaltyType::Additive: return 0.0f;
    case RepetitionPenaltyType::Multiplicative: return 1.0f;
    default: break;
    }
    return 0.0f;
}

} // namespace kernels
} // namespace tensorrt_llm
